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Flagship

All-Regional Flagship Competition
​
​​Friday 25 April - Sunday 27 May 2025

Flagship competition is a 3 day event. Travel will be Friday, 25 April with a muster time of 1400 (2:00 pm). Competition will be  all day Saturday and Sunday morning. Lunch and awards ceremony will start at 1200 with an expected departure at 1500 and 1900 arrival back at Dealey Division. As usual, the competition will be at Camp Edwards at Joint Base Cape Cod, MA. Transportation will be provided and travel time is approximately 3.5 hours depending on traffic. We will travel by chartered school bus. We will stop for dinner on Friday as no messing is provided on Friday. As Friday is a school day you will have to request to leave early in order to make it to Stamford for muster at 1400. Letters will be provided for cadets.
Parents must sign the cadet up for the event via the Parent Portal (same as signing up for any other training).  To sign up for Flagship, sort the trainings "by State" and then go to "Massachusetts".  There you will find two events for Flagship:
  1. League Cadets (LR-MA-2501L)
  2. Sea Cadets (RU-MA-2501L).
Other Information:
  1. Payment for this event ($75). Pay Dealey Division via Venmo (@Dealey-Division).  The division will then remit a single payment for all attendees. Checks made out to Dealey Division USNSCC
  2. The required liability waiver is attached.  It should be completed and handed into Administration at the base (or, parents can stop in and fill it out).
  3. Dealey will muster at our base at 1400 on Friday 25 April and will return early evening on Sunday 27 April. A letter requesting each cadets early dismissal will be provided.
  4. As this is an official training event, the Report of Medical History will need to be updated within 30 days of the event. All over the counter and prescription medication must also be updated in Quarterdeck. Forms must be signed by the prescribing physician and uploaded in Quarterdeck.
  5. Parents and others that wish to attend the award ceremony will need to provide driver's license and other information.
  6. Download the handy study guide in full, booklet and single sheet format.
Logistics
  1. Friday muster time is: 1400 (2:00 pm).  Travel time is approximately 3.5 hours.
  2. Muster location is at our normal drill location at 185 Magee Ave, Stamford CT.
  3. Forecast weather is: Friday Night - A chance of showers, mainly after 2am. Mostly cloudy, with a low around 49. South wind 6 to 9 mph. Chance of precipitation is 30%.
    Saturday - Showers, with thunderstorms also possible after 11am. High near 60. South wind 11 to 15 mph, with gusts as high as 26 mph. Chance of precipitation is 80%.
    Saturday Night - Showers likely, mainly before 9pm. Mostly cloudy, with a low around 44. Northwest wind around 10 mph, with gusts as high as 20 mph. Chance of precipitation is 60%.
    Sunday - Mostly sunny, with a high near 56. North wind 10 to 13 mph.
  4. An early dismissal from school letter will be provided.
  5. Cost for this event is $75.00 per cadet.
  6. We will provide transportation to and from Joint Base Cape Cod.
  7. We will stop for dinner on the way there, typically at McDonald's  around the half way point. The division will pay for the meal. Bring only enough cash to purchase extra food.
  8. As this is a military base only cadets and registered adults may attend.
  9. Uniform for travel is NWU Type III. Wear or pack NWU parka and fleece liner. You will need to pack your Dress Blue uniform for the personnel inspection competition. Please ensure you have all components
  10. Sea Bag list: See link to document below. It will include dress blue uniform. Cadets will wear their NWU Type III for travel. One set of NWU is fine but if you want to add a second that's fine. Please review the attachment thoroughly. Please pack conservative and comfortable civilian attire for Saturday night's social event. See the seabag list for prohibited civilian attire. 
  11. Bring your ID. You will need it to get on base. We have collected IDs and will continue to collect IDs prior to departure to make sure none are lost or misplaced. No wallets or purses are needed, just Sea Cadet IDs which we will keep safe. Cadets who are 18 should bring their state IDs if issued. The less unnecessary items brought means less chance of items being misplaced. 
  12. Bring a canteen and belt or backpack hydration. See on option on this Amazon list. Any similar item will do. Olive drab, coyote brown or black color is preferred. Many of you have this item from  previous training. You may bring a hydration back pack, as long as it's of appropriate color
  13. All cadets will have to bring their own linens or a sleeping bag. Pillows will be provided but bring a pillow case to cover it.
  14. Whether or not it's sunny, sunscreen is advisable. 
  15. No cash is needed at Flagship. We will stop for food on Friday night at McDonald's before we arrive as no dinner will be provided Friday night. Cadets may bring a bag lunch for dinner if they prefer. The Division will pay for standard meal. Cadets will not need cash but if they want to pick up an additional food items on Friday, no more than $10 cash is recommended. Credit or debit cards are also not needed and discouraged. No food is allowed in the barracks so don't bring any snacks. Cadets will receive 3 square meals on Saturday and 2 on Sunday. We do not stop on the way home for food on Sunday so we can get home as soon as possible. They will get a good lunch on Sunday before we leave.  
  16. Cadets may bring a personal mobile phone for the ride up and back but they are not necessary. Once we arrive all the phones will be collected and secured until we leave. Make sure the phones are fully charged before leaving. The CO will contact all parents via email on Sunday when we return for an ETA. Optionally you can send the CO a text/message if email is not optimal for you and the CO will reply with an ETA back to base on Sunday. Do not bring any other electronics as they are prohibited in the barracks. No phone charging us available for the trip back. The CO will charge all the phones for the trip back.
  17. There will be little time to due homework so we encourage the cadets to get ahead on that front. Please let us know ahead of time if a cadet needs to do some studying materials on the way up and back and what they need to bring, as space will be limited with all the seabags on the bus.
  18. The Medical History (online) form must be up to date. If any cadet has prescription or over the counter medicine they are bringing, the Supplemental Medical form needs to be current. See the Administrative Officer to complete and/or review. All medicine needs to be in a sealable clear bag with the cadets name on it and directions for use of each medicine, even over the counter. A medical officer will be present at the event to administer the medicine. No self-administering is allowed.  
  19. Meals (except Friday night) and berthing will be provided.
  20. On Saturday night, we will have some fun at the MWR Bowling Alley where pizza will be served and a DJ hired for dancing.
  21. Departure from Flagship will be Sunday around 1500 with an expected arrival back at 1900.

Flagship 2025
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flagship_profiles_2025.pdf
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Hold Harmless 2025
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Flagship Seabag List
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KNOT TYING
Judges:
  1. 2 Minimum
Requirements:
  1. Line.
  2. Stopwatch.
Rules:
  1. Each team consists of 2 or 3 cadets.
  2. Each team ties the same five knots.
  3. The competitor will begin tying the knot on the signal from the judge. Time begins at the judge's signal.
  4. Time stops when the line is thrown to the ground.
Knots:
  1. Square Knot.
  2. Single Becket Bend.
  3. Bowline;
  4. Round Turn and Two Half Hitches;
  5. Clove Hitch.
Scoring:
  1. The best times for each knot added together will constitute each team's score;
  2. An improperly tied knot incurs a 60-second penalty;
  3. The unit with the quickest time wins the team competition;
  4. The League Cadet and Sea Cadet with the fastest time for all five(5) knots wins the individual competition.
Notes:
  1. The purpose of a bowline is to put a temporary eye in the end of a line; therefore, Bowlines tied using both ends of the competition line will not be accepted.
  2. The purpose of the Square Knot is for bending together two lines of the same size, therefore tying a knot on one length of line will not be accepted. Two lengths of line must be utilized.
signal flag recognition
JUDGES:  Minimum 1, or more
 
REQUIREMENTS:  1.  One Complete Flag Bag;
                                  2.  One (1) Stopwatch.
 
 
RULES:  1.  Each team consists of two (2) cadets. Each cadet must be able to send and
                     receive;
                2.  Each cadet will identify by PHONETIC ALPHABET:
                     a.  Five (5) letter flags;
                     b.  Two (2) numeral pennants.
                3.  The message signaled shall be provided by the judges and shall consist of
                     five (5) letters, in groups of five (5), non-conforming words, not repeating
                     any letter of the alphabet in any group;
                4.  The message must be sent in less than five (5) minutes; 
                5.  After the message has been sent and received, the competitors switch roles.
Note:  Letters must be applied VERTICALLY to the pole provided.
 
SCORING:  
                       1.  Highest possible score is 70 points;
                       2.  One point shall be deducted for each missing or incorrect letter;
                       3.  The team with the highest score wins the competition
MORSE CODE
JUDGES:   Minimum1, or more
 
REQUIREMENTS:  1.  Code device--Flashing light or Sound;
                                  2.  One (1) Stopwatch.
 
RULES:    1.  Each Team consists of two (2) cadets.  Each cadet must be able to send and
                       receive;
                  2.  The message signaled will be provided by the judges and shall consist of
                       five (5) letters, in groups of five, non-conforming words, not repeating any
                       letter of the alphabet in any group;
                  3.  Cadet sending may indicate to the receiving cadet the number of the row or
                       group being sent;
                  4.  The message must be sent in less than five (5) minutes;
                  5.  After the message has been sent and received, the competitors switch roles;
 
SCORING:  1.  Highest possible score is fifty points;
                     2.  One (1) point shall be deducted for each missing or incorrect letter;
                     3.  The team with the highest score wins the competition.
 
 
Note:  Cadets may choose either flashing light or sound for the competition.
           Receiving cadet will record the letters horizontally on the sheet provided.
 
SEMAPHORE SIGNALLING
SEMAPHORE SIGNALLING
 
JUDGES:    Minimum 1, or more
 
REQUIREMENTS:   1.  One set of standard Signal Flags;
                                   2.  One (1) Stopwatch.
 
RULES:  1.  Each team consists of two (2) cadets.  Each cadet must be able to send and
                     receive;
                2.  The two competitors stand approximately 50 feet apart;
                3.  The message signaled shall be provided by the judges and shall consist of
                     five (5) letters, in groups of five (5) non-conforming words, not repeating
                     any letter of the alphabet in any group;
                4.  Cadet sending may indicate to the receiving cadet the number of the row or
                     group being sent;
                5.  The message must be sent in less than five (5) minutes;
                6.  After the message has been sent and received, the competitors switch roles.  
 
SCORING:  1.  The highest possible score is fifty (50) points;
                     2.  One point shall be deducted for each missing or incorrect letter;
                     3.  The team with the highest score wins the competition.
 
 
Note:             Receiving cadet will record the letters horizontally on the sheet provided.
HEAVING LINE
JUDGES:   Minimum 2, or more
                    1.  One foul line;
                    2.  One distance;
 
 
REQUIREMENTS:   1.  One (1) Heaving Line; approximately 85 feet long, with an
                                         approximately 1 lb. Monkey's Fist (USCG Heaving Line 
                                         recommended)
                                   2.  Two pylons;
                                   3.  One tape measure, minimum 85 feet;
                                   4.  Competition Area, 20 feet by 100 feet;
 
RULES:    1.  Each team consists of three (3) cadets;
                 2.  Each cadet has two (2) throws to qualify;
                 
 
SCORING:   1.  The distance is marked where the monkey's fist strikes the ground, not 
                           the distance rolled after impact; 
                      2.  Using either of two proper means of throwing, the line must pass
                           through, but not touch the pylons;
                      3.  The cadet may not cross the foul line;
                      4.  The top 3 individual throws on each team constitutes that team's
                           score;
                      5.  The team with the highest score (furthest throws) wins the team
                           competition;
                      6.  The individual cadet with the furthest throw, wins the individual trophy.
FIREFIGHTING
JUDGES:   Minimum 2, or more
                   1.  Safety;
                   2.  Timekeeper
 
REQUIREMENTS:  1.  Two (2) Fifty-foot lengths of 1 1/2 inch hose;
                                  2.  One (1) Navy All Purpose Nozzle (APN);
                                  3.  One (1) Hydrant Wrench;
                                  4.  One (1) Stop Watch;
                                  5.  Competition area approximately 30 feet x 150 feet.
                                  6. Cone target
 
RULES:   1.  Each team consists of four (4) cadets;
                 2.  On the signal from the Timekeeper, the hose will be unrolled (not uncoiled)
                      from the starting line and then coupled.  The female end will be attached to
                      the hydrant while the APN is attached to the male end of the hose;
                3.  One (1) cadet will man the hydrant as the remaining three (3) man the hose
                      nozzle;
                4.  When the nozzle is manned by three (3) cadets, all on the same side of the
                      hose, the hose will be charged.  The APN will be opened to the solid stream
                      position and the stream directed at the target;
               5.   The APN will be closed and the water secured at the hydrant;
               6.   The Team will have two attempts and the best recorded time will constitute
                     the Team's  score;
               7.   The next team to compete will roll the hose in any recognized/accepted
                     manner.
 
SCORING:   1.  Time starts upon signal from the Judge (Timekeeper);
                      2.  Time stops when the water stream contacts the target (knocks it down if
                            the target used can be knocked down);
                      3.  A fifteen (15) second penalty will be levied for each observed safety
                           violation which consists of:
                            a.  kinks;
                            b. leaks at any connection;
                            c. uncontrolled hose.
 
Note:   Work-gloves are permitted for this event. Cadets may bring their own or use the gloves provided.
FIRST AID SKILLS
JUDGES:   Minimum 2, or more 
                    1.  First aid/patient handling;
                    2.  Timekeeper.
 
REQUIREMENTS:  1.  One (1) Stokes Stretcher
                                  2.  Splint and bandage material;
                                  3.  Fifty (50) foot area;
                                  4.  One (1) Stopwatch.
 
RULES:  1.  Each team consists of four (4) cadets (medics) and one cadet victim or “dummy” victim;
                2.  The patient must be of comparable weight and size to the medics, e.g. no
                     League cadets will serve as a victim for a Sea Cadet team and vice-versa;
                3.  Tennis shoes or utility shoes/boots may be worn;
                4.  a.  On the signal from the time judge, the medics will carry the stretcher,
                           head first, along with the splints and bandages, fifty feet to the patient;
                     b.  Simulated bleeding on the right forearm will be stopped by wrapping a
                          pressure bandage on the arm;
                     c.  Simulated fracture to the left lower leg will be immobilized using
                          material and two (2) boards as a splint;
                     d.  The patient will then be safely lifted into the stretcher;
                     e.  The team will safely, properly lift the stretcher, using two hands, back
                          straight, knees performing the lifting (bend the knees before lifting the
                          stretcher or patient) ;
                 5.  Time stops when the stretcher is lifted clear of the deck;
                 6.  Each team will have two (2) opportunities to compete;
 
SCORING:  1.  Each team's fastest time will be recorded;
                     2.  The team with the fastest time wins the competition;
                     3.  A five (5) second penalty shall apply for the following:
                          a.  Bandage and/or splint improperly applied or not secured;
                          b.  Patient assisting medics;
                          c.  Dropping any part of the stretcher;
                          d.  Improper lifting technique. 
MARKSMANSHIP
JUDGES:   Two (2)
                    1.  Scoring;
                    2.  Timekeeper.
 
REQUIREMENTS:  1.  One .22 cal. Rifle; (SEA CADETS); Air Rifle (League Cadets)
                                  2.  One target;
                                  3.  One (1) Stopwatch;
                                  4.  Spotting binoculars;
                                  5.  Range.
 
RULES:  1.  Each team consists of two (2) cadets;
                2.  Each cadet will fire 5 rounds for practice and 10 rounds for competition;
                3.  Firing will commence and cease on signal from the Range Master;
                4.  A maximum of 12 minutes will be allotted for the 10 competition rounds;
                5.  Each competitor will designate and sign their respective practice and
                     competition target;
 
 
SCORING:  1. The two cadets’ scores will total the team score;
                     2. In the event of any tie, those teams will compete again firing an additional
                        10 rounds only;
                     3. Both NSCC judges will review, score and sign each target;
 
 
NOTES:
 
1.  No NSCC personnel will bring any weapons or ammunition to the Mass. Military Reservation (Joint Base Cape Cod); 
 
2.  Weapons and Range Masters will be provided;
 
3.All competing cadets will compete with the same make/model rifle;
 
4. NSCC judges will score the completed targets and time the event;
HONOR GUARD

 
JUDGES:   Minimum 2, or more.
 
REQUIREMENTS:   Honor Guard Equipment
 
RULES:   1.  Honor Guard Must follow the sequence of the Drill Card; a designated
                      cadet may read the drill card to the Honor Guard Captain, without penalty,
                      and without contributing to the Team's score;
                 2.  Drill Must stay within the boundaries set by the judges;
                 3.  Drill Must end at the starting point;
                 4.  Judging begins when the Honor Guard Captain reports readiness to the
                      Judges;
                 5.  Judging ends when the Honor Guard Captain reports completion to the
                      Judges;
                 6.  Utility Uniforms may be worn.
                 7.  The Team Captain may carry a copy of the drill card OR a cadet may
                      accompany the team, providing instructions to the Team Captain.
 
NOTE:   Drill Card Commands conform to the "USMC  Manual."
 
DRILL CARD:
1.  Report Readiness;                              17.  Forward, March;
2.  Attention;                                           18.  Right Turn, March;
3.  Carry Colors;                                     19.  Forward, March;
4.  Ready, Cut;                                        20.  Right Turn, March; 
5.  Present Arms;                                    21.  Forward, March;
6.  Ready, Too;                                       22.  Ready, Halt;
7.  Carry Colors;                                     23.  Mark Time, March;
8.  Ready, Cut;                                        24.  Counter March, March;
9.  Mark Time, March;                           25.  Forward, March;
10.  Counter March, March;                   26.  Left Turn, March;  
11.  Forward, March;                              27.  Forward, March;
12.  Right Turn, March;                          28.  Ready, Halt;
13.  Forward, March;                              29.  Order Arms;
14.  Left Turn, March;                            30.  Parade Rest;
15.  Forward, March;                              31.  Attention;
16. Left Turn, March;                             32.  Report Completion.
 
SCORING:  1.  Each of the following is evaluated on a scale of 1--10, one point deducted
                          for each violation:
                          a.  Rank and File Alignment;
                          b.  In Step;
                          c.  Military Bearing;
                          d.  Proper Execution of Commands;
                          e  Captain's Ability.
                    2.  Team's score is the sum of all three judges' scores;
                    3.  Team's score will be decreased by five (5) points for either a boundary
                         violation or failure to end at the origination point.
​CLOSE ORDER DRILL

 
JUDGES:     Minimum 2, or more
 
REQUIREMENTS:  1.  Drill Area, approximately 150 feet  x  150 feet;
                                  2.  Drill Card.
 
RULES:  1.  All Cadets brought to the Competition must compete;
                2.  Leader/Drill Instructor will form the unit on directions from the
                     judges, in a rank formation;
                3.  Leader/Drill Instructor will report to the judges when ready to
                     begin;
                4.  Unit Must Remain in the Drill Area;
                5.  Unit must end at the same place on the field from which it began.
                6.  Drill Instructor or Leading Cadet may carry a copy of the drill card.
 
DRILL CARD:
1.  Attention;                                            13.  Right Oblique;
2.  Dress Right;                                        14.  Forward
3,  Hand Salute;                                        15.  Left Oblique;
4.  Left Face;                                            16.  Forward;
5.  Right Face;                                          17.  Column Right;
6.  About Face;                                         18.  Column Right;
7.  Left Face;                                             19.  Half Step;
8.  Forward March;                                   20.  Forward
9.  Column Right;                                     21.  To the Rear
10. Column Right;                                    22.  Halt
11. Right Flank;                                        23.  Right Face; 
12  Left Flank                                           24.  Hand Salute
 
 
SCORING:    1.  Each of the following is evaluated on a scale of 1--10, one point
                            deducted for each violation;
                            a.  Rank and File Alignment;
                            b.  In Step;
                            c.  Military Bearing;
                            d.  Proper Execution of Commands;
                            e.  Leader's Ability.
                      2.  A unit's score is the sum of all three (3) judges' scores;
                      3.  The Unit's Score will be decreased by five (5) points for either a
                            boundary violation or failure to end at the origination point.
Personnel Inspection
CADET PERSONAL CHECKLIST

Checklist provided is a baseline, and recognizes not all items are worn by all units.  Uniform items listed are applicable if worn, by the home unit.  This checklist will be used by both Inspection teams and conforms to National standards.
 
HAT:  (Males)      Clean White Hat; 
 
HAIR:  (Males)      Regulation Cut--not touching ears or collar;
             (Females)  Must be worn up; no pony or pig tails, must not touch the collar;
 
T-SHIRT:   White and snug -fitting around the neck, no scallops;
 
JUMPER:  Properly pressed, no lint or hairs (Recommend professional cleaners, use of tape or lint brush)
 
SHIRT:  Properly pressed, no lint or hairs; (Recommend professional cleaners, use of tape or lint brush)
 
FLASHES:  Centered on the sleeve, one inch down from shoulder seam;
 
PIPING:  White, not yellow;  (If yellow, recommend cleaning with cold soapy water and/or toothbrush &
                toothpaste.  Rinse with cold water.)
 
NECHERCHIEF:  Washed, ironed, rolled and tied with square knot.  Tied at the "V" of the Jumper;
 
NECKTIES:  (Males) Tied with a four-in-hand knot, no lint or hairs.   Must not extend below the top of the
                                    belt line;
                       (Females) Snug fit against neck, no lint or hairs;
 
LANYARD:  White
 
RIBBONS:  Located over the top of the left breast pocket in correct order of display;
 
ID CARD:  (Males)   In Jumper or left shirt pocket;
                   (Females)  In Blazer, shirt, or slack/skirt pocket;
 
TROUSERS:  Properly pressed, no lint or hairs.  (Recommend professional cleaners, use of tape or lint
                         brush)
 
BELT:  Black with silver tip/buckle;
 
SOCKS:  Black;
 
SHOES:  Leather:  Spit-shined  ("well blackened" not acceptable); NO CORAFAMS
                                Soles:  Blackened, no scuffs
Study Guide
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