2023 All-Regional Flagship Competition (32st Annual)
This year's Flagship competition is the normal 3 day event. Travel will be Friday, 28 April with a muster time of 1400 (2:00 pm). Competition will be all day Saturday and Sunday morning. Lunch and awards ceremony will start at 1200 with an expected departure at 1500 and 1900 arrival back at DEALEY Division. As usual the competition will be at Camp Edwards at Joint Base Cape Cod, MA. Transportation will be provided and travel time is approximately 3.5 hours depending on traffic. We will travel by chartered School bus. We will stop for dinner on Friday as nothing will be available when we arrive at Camp Edwards. As Friday is a school day you will have to request to leave early in order to make it to Stamford for an early afternoon muster. Letters will be provided for your schools.
Please fill out the form at the bottom of this page to indicate whether you are able to attend and indicate your top 3 choices for competition. Everyone will participate in the Personnel Inspection (uniform inspection) and Military Drill.
Logistics
This year's Flagship competition is the normal 3 day event. Travel will be Friday, 28 April with a muster time of 1400 (2:00 pm). Competition will be all day Saturday and Sunday morning. Lunch and awards ceremony will start at 1200 with an expected departure at 1500 and 1900 arrival back at DEALEY Division. As usual the competition will be at Camp Edwards at Joint Base Cape Cod, MA. Transportation will be provided and travel time is approximately 3.5 hours depending on traffic. We will travel by chartered School bus. We will stop for dinner on Friday as nothing will be available when we arrive at Camp Edwards. As Friday is a school day you will have to request to leave early in order to make it to Stamford for an early afternoon muster. Letters will be provided for your schools.
Please fill out the form at the bottom of this page to indicate whether you are able to attend and indicate your top 3 choices for competition. Everyone will participate in the Personnel Inspection (uniform inspection) and Military Drill.
Logistics
- Friday muster time is: 1400 (2:00 pm). Travel time is approximately 3.5 hours.
- Muster location is at our normal drill location at 185 Magee Ave, Stamford CT.
- A school early dismissal letter will be provided.
- Cost for this event is $75.00 per cadet.
- We will provide transportation to and from Joint Base Cape Cod.
- We will stop for dinner on the way there, typically at McDonald's around the half way point.
- As this is a military base only cadets and registered adults may attend.
- Uniform for travel is NWU Type III. Wear or pack NWU parka and fleece liner. You will need to pack your Dress Blue uniform for the personnel inspection competition. Please ensure you have all components
- Sea Bag list: See link to document below. It will include dress blue uniform. Cadets will wear their NWU Type III for travel. One set of NWU is fine but if you want to add a second that's fine. Please review the attachment thoroughly. The first two pages are meant for easy print out as a checklist. The following pages have more detail so please read all the notes. Please pack conservative and comfortable civilian attire for Saturday night's social event.
- Bring your ID. You will need it to get on base. We have collected IDs and will continue to collect IDs prior to departure to make sure none are lost or misplaced. No wallets or purses are needed, just Sea Cadet IDs which we will keep safe. Cadets who are 18 should bring their state IDs if issued. The less unnecessary items brought means less chance of items being misplaced.
- Bring a canteen and belt. See on option on this Amazon list. Any similar item will do. Olive drab, coyote brown or black color is preferred. Many of you have this item from previous training. You may bring a hydration back pack, as long as it's of appropriate color
- All cadets will have to bring their own linens or a sleeping bag. Pillows will be provided but bring a pillow case to cover it.
- Whether or not it's sunny, sunscreen is advisable.
- No cash is needed at Flagship. We will stop for food on Friday night at McDonald's before we arrive as no dinner will be provided Friday night. Cadets may bring a bag lunch for dinner if they prefer. This year we will pick up the tab for a reasonable size meal for every cadet attending. Cadets will not need cash but if they want to pick up an additional food items on Friday, no more than $10-20 cash is recommended. Credit or debit cards are also not needed and discouraged. No food is allowed in the barracks so don't bring any snacks. Cadets will receive 3 square meals on Saturday and 2 on Sunday. We do not stop on the way home for food on Sunday so we can get home as soon as possible. They will get a good lunch on Sunday before we leave.
- Cadets may bring a personal mobile phone for the ride up and back but they are not necessary. Once we arrive all the phones will be collected and secure them until we leave. The CO will contact all parents via email on Sunday when we return for an ETA. Optionally you can send the CO a text/message if email is not optimal for you and the CO will reply with an ETA back to base on Sunday. Do not bring any other electronics as they are prohibited in the barracks. Charging the phones for the trip back might be a challenge. Some charging cables and some battery backups to charge the phones enough to send a text or make a quick call on the way back, will be on hand.
- There will be little time to due homework so we encourage the cadets to get ahead on that front. Please let us know ahead of time if a cadet needs to do some studying materials on the way up and back and what they need to bring, as space will be limited with all the seabags on the bus.
- The Medical History (online) form must be up to date. If any cadet has prescription or over the counter medicine they are bringing, the Supplemental Medical form needs to be current. See the Administrative Officer to complete and/or review. All medicine needs to be in a sealable clear bag with the cadets name on it and directions for use of each medicine, even over the counter. A medical officer will be present at the event to administer the medicine. No self-administering is allowed.
- Meals (except Friday night) and berthing will be provided.
- On Saturday night, we will have some fun at the MWR Bowling Alley where pizza will be served and a DJ hired for dancing.
- Departure from Flagship will be Sunday around 1500 with an expected arrival back at 1900.
KNOT TYING
COMPETITION:
JUDUES: Minimum, &ormore
REQUIREMENIS: . Line;
2. Stopwatch.
KNOT TYING
RULES:
1. Each team consists of2 or 3 cadets;
2. Eachteamtiesthesamefive(S)knots;
3. The competitor will begintying the knot on the signal from the judge. Time
begins at the judge's signal;
4. Time stops when the line is thrown to the ground.
KNOTS: The knots for the competition are:
a. Square Knot;
b. Single Becket Bend;
c. Bowline;
d. Round Turn and Two Half Hitches;
e. Clove Hitch.
SCORING:
1. The best times for each knot added together will constitute each team's score;
2. An improperly tied knot incurs a 60-second penalty;
3. The unit with the quickest time wins the team competition;
4. The League Cadet and Sea Cadet with the fastesttimeforallfive(5)knots wins the
individual competition.
NOTES:
.1 The purpose of a bowline is to put a temporary eye in the end of a line; therefore,
Bowlines tied using both ends of the competition line will not be accepted.
2. Thepurpose of the Square Knot isforbending together two lines of the same size,
thereforetying aknot ni one length ofline wil not be accepted. Two lengths of
line must be utilized.
JUDUES: Minimum, &ormore
REQUIREMENIS: . Line;
2. Stopwatch.
KNOT TYING
RULES:
1. Each team consists of2 or 3 cadets;
2. Eachteamtiesthesamefive(S)knots;
3. The competitor will begintying the knot on the signal from the judge. Time
begins at the judge's signal;
4. Time stops when the line is thrown to the ground.
KNOTS: The knots for the competition are:
a. Square Knot;
b. Single Becket Bend;
c. Bowline;
d. Round Turn and Two Half Hitches;
e. Clove Hitch.
SCORING:
1. The best times for each knot added together will constitute each team's score;
2. An improperly tied knot incurs a 60-second penalty;
3. The unit with the quickest time wins the team competition;
4. The League Cadet and Sea Cadet with the fastesttimeforallfive(5)knots wins the
individual competition.
NOTES:
.1 The purpose of a bowline is to put a temporary eye in the end of a line; therefore,
Bowlines tied using both ends of the competition line will not be accepted.
2. Thepurpose of the Square Knot isforbending together two lines of the same size,
thereforetying aknot ni one length ofline wil not be accepted. Two lengths of
line must be utilized.
SIGNAL FLAG RECOGNITION
COMPELITION: SIGNAL FLAG RECOGNITION
JUDGES: Minimum L, or more
REQUIREMENIS: .1 One Complete Flag bag;
2. One (1) Stopwatch.
RULES: .1 Each team consists of two (2) cadets. Each cadet must be able to send and
receive;
2. Each cadet will identify by PHONETIC ALPHABEI:
a. Five (5) letter flags;
b. T w o (2) numeral pennants.
3. The message signaled shall be provided by the judges and shall consist of
five (5)letters, in groups offive (5), non-contorming words, not repeating
any letter ofthe alphabet in any group;
4. Themessage must be sent in less than five (S) minutes;
5. After the message has been sent and received, the competitors switch roles.
Note: Letters must be applied VERTICALLY to the pole provided.
SCORING:
1. Highest possible score is 70 points;
2. One point shall be deducted for eachmissing or incorrect letter;
.3 The team with the highest score wins the competition
JUDGES: Minimum L, or more
REQUIREMENIS: .1 One Complete Flag bag;
2. One (1) Stopwatch.
RULES: .1 Each team consists of two (2) cadets. Each cadet must be able to send and
receive;
2. Each cadet will identify by PHONETIC ALPHABEI:
a. Five (5) letter flags;
b. T w o (2) numeral pennants.
3. The message signaled shall be provided by the judges and shall consist of
five (5)letters, in groups offive (5), non-contorming words, not repeating
any letter ofthe alphabet in any group;
4. Themessage must be sent in less than five (S) minutes;
5. After the message has been sent and received, the competitors switch roles.
Note: Letters must be applied VERTICALLY to the pole provided.
SCORING:
1. Highest possible score is 70 points;
2. One point shall be deducted for eachmissing or incorrect letter;
.3 The team with the highest score wins the competition
MORSE CODE
COMPETITION: MORSE CODE
JUDGES: Minimum, ormore
REQUIREMENTS: .I Code device--Flashing light or Sound;
2. One (1) Stopwatch,
RULES:
1. Each Teamconsists of two (2) cadets. Each cadet must be able to send and
receive,
2. Themessage signaled will beprovided bythe judges and shall consist of
five (5) letters,i ngroups of five, non-conforming words, not repeating any
letter of the alphabet in any group;
3. Cadet sending may indicate to the receiving cadet the number ofthe row or
group being sent;
4. The message must be sent ni les than five (5) minutes;
S. After the message has been sent and received, the competitors switch roles;
SCORING: 1. Highest possible score is fifty points;
2. One ( ) pointshallb ededucted foreach missingor incorrect letter;
.3 The teamwith the highest score wins the competition.
Note: cadetsmay choose either flashing light or sound for the competition.
Receiving cadet will record the letters horizontally on the sheet provided.
JUDGES: Minimum, ormore
REQUIREMENTS: .I Code device--Flashing light or Sound;
2. One (1) Stopwatch,
RULES:
1. Each Teamconsists of two (2) cadets. Each cadet must be able to send and
receive,
2. Themessage signaled will beprovided bythe judges and shall consist of
five (5) letters,i ngroups of five, non-conforming words, not repeating any
letter of the alphabet in any group;
3. Cadet sending may indicate to the receiving cadet the number ofthe row or
group being sent;
4. The message must be sent ni les than five (5) minutes;
S. After the message has been sent and received, the competitors switch roles;
SCORING: 1. Highest possible score is fifty points;
2. One ( ) pointshallb ededucted foreach missingor incorrect letter;
.3 The teamwith the highest score wins the competition.
Note: cadetsmay choose either flashing light or sound for the competition.
Receiving cadet will record the letters horizontally on the sheet provided.
SEMAPHORE SIGNALLING
COMPEIITION: SEMAPHORE SIGNALLING
JUDGES: Minimum 1, or more
REQUIREMENTS: 1. One set of standard Signal Flags;
.2 One (1) Stopwatch.
RULES: 1. Each team consists of two (2) cadets. Each cadet must be able to send and
receive;
2. The two competitors standapproximately 50 feet apart,
3. The message signaled shall be provided by the judges and shall consist of
five (5)letters, in groups of five (S)non-conforming words, not repeating
any letter ofthe alphabet in any group;
4. Cadet sending may indicate to the receiving cadet the number oftherow or
group being sent;
5. The message must be sent ni less than five (5) minutes;
6. After the message has been sent and received, the competitors switch roles.
SCORING: 1. The highest possible score is fifty (30) points;
2. One point shall bededucted for each missing orincorrect letter;
3. The team with the highest score wins the competition.
Note:
Receiving cadet will record the letters horizontally on the sheet provided.
JUDGES: Minimum 1, or more
REQUIREMENTS: 1. One set of standard Signal Flags;
.2 One (1) Stopwatch.
RULES: 1. Each team consists of two (2) cadets. Each cadet must be able to send and
receive;
2. The two competitors standapproximately 50 feet apart,
3. The message signaled shall be provided by the judges and shall consist of
five (5)letters, in groups of five (S)non-conforming words, not repeating
any letter ofthe alphabet in any group;
4. Cadet sending may indicate to the receiving cadet the number oftherow or
group being sent;
5. The message must be sent ni less than five (5) minutes;
6. After the message has been sent and received, the competitors switch roles.
SCORING: 1. The highest possible score is fifty (30) points;
2. One point shall bededucted for each missing orincorrect letter;
3. The team with the highest score wins the competition.
Note:
Receiving cadet will record the letters horizontally on the sheet provided.
HEAVING LINE
COMPEIIIION:
HEAVING LINE
JUDGES: Minimum 2, or more
1. One foul line;
2. One distance;
REQUIREMENTS: 1. One (1)Heaving Line; approximately 85 feet long, with an
approximately 1Ib. Monkey's Fist;
2. Two pylons;
3. One tape measure, minimum 85 feet;
.4 Competition Area, 20 feet by 100 feet;
RULES:
1. Each team consists of three (3)cadets;
2. Each cadet has two (2) throws to quality;
SCORING: 1. The distance is marked where the monkey's fist strikes the ground, not
the distance rolled after impact;
2. Using either of two proper means ofthrowing, the line must pass
through, but not touch the pylons;
3. Thecadetmaynotcrossthefoulline;
4. The top 3individual throws on each team constitutes that team's
score,
.3 The team with the highest score (furthest throws) wins the team
competition;
6. The individual cadet with the furthest throw, wins the individual trophy.
HEAVING LINE
JUDGES: Minimum 2, or more
1. One foul line;
2. One distance;
REQUIREMENTS: 1. One (1)Heaving Line; approximately 85 feet long, with an
approximately 1Ib. Monkey's Fist;
2. Two pylons;
3. One tape measure, minimum 85 feet;
.4 Competition Area, 20 feet by 100 feet;
RULES:
1. Each team consists of three (3)cadets;
2. Each cadet has two (2) throws to quality;
SCORING: 1. The distance is marked where the monkey's fist strikes the ground, not
the distance rolled after impact;
2. Using either of two proper means ofthrowing, the line must pass
through, but not touch the pylons;
3. Thecadetmaynotcrossthefoulline;
4. The top 3individual throws on each team constitutes that team's
score,
.3 The team with the highest score (furthest throws) wins the team
competition;
6. The individual cadet with the furthest throw, wins the individual trophy.
FIREFIGHTING
JUDGES: Minimum 2, or more
1. Satety;
2. 11mekeeper
REQUIREMENTS: .I Iwo (2)Fitty-footlengths of1 1/2 inch hose;
2. One (1) Navy All Purpose Nozzle (APN);
3. One (1) Hydrant Wrench;
4. One (1) Stop Watch;
.3 Competition area approximately 30 feet ×150feet.
RULES:
1. Each team consists offour (4) cadets;
2. On the signal from thelimekeeper, the hosewill be unrolled (not uncoiled)
from the starting line andthen coupled. The female endwill be attached to
the hydrant while the APN is attached to the male end ofthehose;
3. One (1) cadet will man the hydrant as the remaining three (3) man the hose
nozzle;
4. When the nozzle is manned by three (3) cadets, all on the sameside ofthe
hose,the hose will be charged.TheArN will be opened to the solid stream
5. The4PNwilebcolsedandihewaetrsecuredtahtehydrant;
o.
The l e a m will have two attempts and the best recorded time will constitute
the Team's score;
7.
The next team to compete will roll the hose in any recognized/accepted
manner.
SCORING:
1. Time starts upon signal from the Judge (imekeeper);
2. Time stops when the water stream contacts the target (knocks it down if
the target used can be knocked down);
3. Afifteen (15) second penalty will be levied for each observedsafety
violation which consists of:
a. kinks;
b. leaks at any connection;
c. uncontrolled hose.
Note:
Work-gloves are permitted for this event. Cadets may bring theirown or use the
gloves provided.
1. Satety;
2. 11mekeeper
REQUIREMENTS: .I Iwo (2)Fitty-footlengths of1 1/2 inch hose;
2. One (1) Navy All Purpose Nozzle (APN);
3. One (1) Hydrant Wrench;
4. One (1) Stop Watch;
.3 Competition area approximately 30 feet ×150feet.
RULES:
1. Each team consists offour (4) cadets;
2. On the signal from thelimekeeper, the hosewill be unrolled (not uncoiled)
from the starting line andthen coupled. The female endwill be attached to
the hydrant while the APN is attached to the male end ofthehose;
3. One (1) cadet will man the hydrant as the remaining three (3) man the hose
nozzle;
4. When the nozzle is manned by three (3) cadets, all on the sameside ofthe
hose,the hose will be charged.TheArN will be opened to the solid stream
5. The4PNwilebcolsedandihewaetrsecuredtahtehydrant;
o.
The l e a m will have two attempts and the best recorded time will constitute
the Team's score;
7.
The next team to compete will roll the hose in any recognized/accepted
manner.
SCORING:
1. Time starts upon signal from the Judge (imekeeper);
2. Time stops when the water stream contacts the target (knocks it down if
the target used can be knocked down);
3. Afifteen (15) second penalty will be levied for each observedsafety
violation which consists of:
a. kinks;
b. leaks at any connection;
c. uncontrolled hose.
Note:
Work-gloves are permitted for this event. Cadets may bring theirown or use the
gloves provided.
FIRST AID SKILLS
COMPETITION: FIRST AIDSKILLS
JUDGES: Minimum 2, or more
1. First aid/patient handling;
2. Iimekeeper.
REQUIREMENIS: 1. One (1) Stokes Stretcher
2. Splint and bandage material;
3. Fifty (50) foot area;
4. One (1) Stopwatch.
RULES: 1. Each team consists of four (4) cadets (medics) and one cadetvictim;
2. The patient must beof comparable weight and size tothemedics;
3. Tennisshoesorutilityshoes/bootsmaybeworn;
4.
a. On the signal from the time judge, the medics will carry the stretcher,
headfirst,along with the splintsand bandages, titty feet tothe patient;
b. Simulated bleeding on the right forearm wil bestopped by wrapping a
pressure bandage on the arm;
c. Simulated fracture to the lett lower leg will be immobilized using
material and two (2) boards as a splint;
d. The patient will then be safely lifted into the stretcher;
e. Theteam will sately, properly lift thestretcher, using two hands, back
straight,knees performingthe lifting(bend the knees before lifting the
stretcher orpatient) ;
S.
Time stops whenthe stretcher is liftedclear of the deck;
6. Each team will have two (2) opportunities to compete;
SCORING: 1. Each team's fastest time will be recorded;
.2 The team with the fastest timewins the competition;
3. A five (5) second penalty shall apply for the following:
a. Bandage and/or splint improperly applied or not secured;
b. Patient assisting medics;
c. Dropping any part of the stretcher;
d. Improper lifting technique.
JUDGES: Minimum 2, or more
1. First aid/patient handling;
2. Iimekeeper.
REQUIREMENIS: 1. One (1) Stokes Stretcher
2. Splint and bandage material;
3. Fifty (50) foot area;
4. One (1) Stopwatch.
RULES: 1. Each team consists of four (4) cadets (medics) and one cadetvictim;
2. The patient must beof comparable weight and size tothemedics;
3. Tennisshoesorutilityshoes/bootsmaybeworn;
4.
a. On the signal from the time judge, the medics will carry the stretcher,
headfirst,along with the splintsand bandages, titty feet tothe patient;
b. Simulated bleeding on the right forearm wil bestopped by wrapping a
pressure bandage on the arm;
c. Simulated fracture to the lett lower leg will be immobilized using
material and two (2) boards as a splint;
d. The patient will then be safely lifted into the stretcher;
e. Theteam will sately, properly lift thestretcher, using two hands, back
straight,knees performingthe lifting(bend the knees before lifting the
stretcher orpatient) ;
S.
Time stops whenthe stretcher is liftedclear of the deck;
6. Each team will have two (2) opportunities to compete;
SCORING: 1. Each team's fastest time will be recorded;
.2 The team with the fastest timewins the competition;
3. A five (5) second penalty shall apply for the following:
a. Bandage and/or splint improperly applied or not secured;
b. Patient assisting medics;
c. Dropping any part of the stretcher;
d. Improper lifting technique.
MARKSMANSHIP
JUDGES: IWO (2)
1. Scoring;
2. Timekeeper.
REQUIREMENIS: 1. One 22 cal. Rifle;
2. One target,
3. One (1) Stopwatch;
4. Spotting binoculars;
5. Range.
RULES: .1 Each team consistso f two (2)cadets;
2. Each cadet will fire S rounds for practice and 10 rounds for competition;
3. Firing will commence and cease on signal from the Range Master;
4. A maximum of 12 minutes will be allotted for the 10 competition rounds;
5. Each competitor will designate and sign their respective practice and
competition target,
SCORING: 1. The two cadets' scores will total the team score;
2. In the event of any tie, those teams will compete again firing an additional
10 rounds only;
3. Both NSCC judges will review, score and sign each target;
MOLES:
1. No NSCC personnel will bring any weapons or ammunition to the Mass. Military
Reservation (Joint Base Cape Cod);
2. Weapons and Range Masters will be provided;
3. All competing cadets will compete with the same make/model rifle;
4. NSCC judges wil score the completed targets and time the event;
1. Scoring;
2. Timekeeper.
REQUIREMENIS: 1. One 22 cal. Rifle;
2. One target,
3. One (1) Stopwatch;
4. Spotting binoculars;
5. Range.
RULES: .1 Each team consistso f two (2)cadets;
2. Each cadet will fire S rounds for practice and 10 rounds for competition;
3. Firing will commence and cease on signal from the Range Master;
4. A maximum of 12 minutes will be allotted for the 10 competition rounds;
5. Each competitor will designate and sign their respective practice and
competition target,
SCORING: 1. The two cadets' scores will total the team score;
2. In the event of any tie, those teams will compete again firing an additional
10 rounds only;
3. Both NSCC judges will review, score and sign each target;
MOLES:
1. No NSCC personnel will bring any weapons or ammunition to the Mass. Military
Reservation (Joint Base Cape Cod);
2. Weapons and Range Masters will be provided;
3. All competing cadets will compete with the same make/model rifle;
4. NSCC judges wil score the completed targets and time the event;
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